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Shadowrun: Dragonfall - Director's Cut FULL

Updated: Mar 27, 2020





















































About This Game Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience. NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.Man Meets Magic & MachineIn 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall. It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday. Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…Shadowrun: Dragonfall - Director’s Cut FeaturesA Classic, Story-Driven cRPG: Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.New in the Director’s CutStandalone: Due to popular demand, Dragonfall is now a completely standalone title!Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment. And Much More:Steam Achievements!Steam Trading Cards - collect your favorite Dragonfall charactersAll-new alternate endings to the main campaignEnhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effectsNew bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyenA variety of new items, cyberware & spellsAdditional player customization optionsExpanded character development for several side charactersWriting and design tweaks and polish throughout! b4d347fde0 Title: Shadowrun: Dragonfall - Director's CutGenre: Adventure, Indie, RPG, StrategyDeveloper:Harebrained SchemesPublisher:Paradox InteractiveRelease Date: 18 Sep, 2014 Shadowrun: Dragonfall - Director's Cut FULL Iz goud (If you like cyberpunk, turn-based squad combat, and have a fetish for cyborgs with shiny chrome limbs or leather-clad punks with shamanic powers)Less goud if you're a corporate drone with no imagination.Some fun missions, interesting characters (with own sidemissions), decent story.. Combat is lackluster but the story and setting carry that weight. Worth playing if cyberpunk interests you.. For me, the best Shadowrun game is still the Genesis Shadowrun, but for an X com style tactical rpg game, Dragonfall's pretty good.. Excellent storyline, multiple endings, and a fun cyberpunk setting. Easily one of the best RPGs I have ever played, and the community-added content just adds to the longevity of this title. Highest possible recommendation.. I really like the atmosphere of this game, the battle mechanics and the story. It's nice and slow but interesting and thought should be given to each move. It's like a story book as much as anything else... I would definitely recommend if you're looking for a nice slow thinker.. Too vulgar, swearing so stopped playing it. This series is weak.. I was expecting a lot more from this game. In the end what really soured the experience were the following: Confusing dialog trees, awful inventory management, and game altering bugs. It had some fantastic bones and intermittent stellar dialog. If only they could have made the dialog more concise and get rid of a lot of dead spots in the game it would have left me more able to respect the great things they did with the game. Just didn't go far enough, even for an older game. So close to being a recommend but I just can't... Ends up wasting to much of my time and the endings fall flat.. I'd always heard on the grapevine that Dragonfall was a great RPG, but even that doesn't do it justice. The settings is nuts - cyberpunk + magic (for those not familiar with tabletop Shadowrun). The writing is outstanding - blowing many other games out of the water. It should be recommended reading for narrative designers and game writers everywhere. The game is far too linear and railroaded but its writing shines through of all this. It's quite short and is one of few RPG games that left me hoping for much more - rather than feeling it was bloated\/stretched out. If you haven't tried it yet - I can't recommend it enough. It's better than Shadowrun Returns in every possible way and you can start the series here. The rest of this review goes into more detail.WRITINGShadowrun's writing is amazing. What stands out is how succinct and captivating the style is. Conversations feel natural and deep, but also short. There are no 'lore dumps', and in fact you will often *want* to know more information. The writing is very different in that sense from some other amazingly written games (e.g Planescape Torment, Betrayal at Krondor) which feel much more like novels. The writing also has similar emotional power to the likes of the Witcher series and you quickly become personally invested in the tale its telling. All this whilst covering complex issues such as transhumanism, racism and loss. And when the game wants to be funny, it's *really* funny.The companions Glory, Eiger, Dietrich and Blitz are a particular highlight. They each have personalities and histories to uncover over the course of the game. The cyberware covered Glory is particularly brilliant - her story being truly heart wrenching. In many RPGs - one of the things I criticise is how "phoned-in" some of the companions feel. They have little interaction with the main game path. This by contrast is something Dragonfall does well. By having so few characters, it's able to weave their stories with your own far more effectively. I only wish there was *more* of it and that their development continued for longer and more gradually over more companion quests. GAMEPLAYGameplay in Dragonfall is composed largely of two things. Turn based combat and dialogue. The areas are quite small so exploration does not play a major role and the game is extremely linear. Whilst the game does reward you for combing through its small levels, its linearity is definitely its weakest point. Whilst you can choose to do various shadowruns\/quests in different orders - the actual maps are so small that everything can feel railroaded. You also can't stumble on quest objectives in advance - everything must be completed in order (which adds to this railroaded feeling).The turn based combat is very entertaining and can be genuinely challenging as well. Finding cover from gunfire is essential to avoid brutal critical hits. Careful positioning and battlefield control is needed to succeed. Magical healing can only heal the last would you sustained - with anything else requiring medkits (which are finite per mission). Similarly you need finite resources to restore knocked out party members and health don't restore automatically outside combat. These healing and revival items compete for inventory space with for example grenades\/shaman summons - so there are always tough decisions to make on every mission. Do I bring more offence or defence? Character development is well fleshed out as well. There are class templates, but you can also break out of these and have complete freedom to mix things up. You'll be deciding which attributes and corresponding skills to focus on. They are broadly: Strength (close combat), quickness (ranged weapons), intelligence (biotech, decking, drones) willpower (hermetic magic, chi), charisma (conjuration, summoning) or body (constitution\/cybernetic implants). Your build will be defined by the exact spread of your choices which determines the abilities you can learn from vendors. Whilst the game seems to give you a lot of karma points with which to level your character (the equivalent of XP) - there is only enough to really level a couple of skills. You're forced to make choices and can't have everything - which is *essential* in RPGs and something many developers seem to have forgotten. You don't level companions in the same way as the main character - they have predetermined skills and stats they focus on (based on their archetype\/background) that automatically level when they level. When they level up you may choose a new ability for them (out of a choice of two). These are often unique and not available to the main character. In addition, you can still buy abilities from vendors (as you would for the main character) and equip companions with them in missions if they have the necessary stats and skills to use them. It's a great system that keeps companions feeling unique. One criticism is that it would have been great to have had more ability to customise companion weapons.One major area for improvement is the inventory. The game distinguishes between character inventories and the global 'stash' and during missions its not possible to switch items between characters which is extremely annoying (and just makes no sense). In general, a much improved inventory system is needed. This is somewhat but not completely fixed in the sequel. Similarly it would have been great to have an option to explicitly enter\/exit turn based combat mode - an issue that is also partly resolved in the sequel. Dialogue in Dragonfall is strong (as said before from a writing perspective its amazing). Character skills and stats are frequently tested - opening up multiple ways of solving quests and expressing player personalities. The game does however frequently create the illusion of choice - multiple skill checked dialogue paths frequently lead to exactly the same outcome for example. One frustrating aspect (not fixed in the sequel) is that you can't scroll backwards in a conversation to see what's been said previously. TECHNICAL:Technically Shadowrun is a simple and tight isometric title. It's art style and character models are basic - but they work and the quality of the design shines through these limitations. The character portraits are particularly excellent and worthy of mention as they massively enhance immersion (given the simpler character models). I also enjoyed the electronic soundtrack a great deal. Spell effects and other special effects are serviceable. I encountered no significant bugs or instabilities over my playthrough. My only major complaint is that the game engine has a very annoying limitation that you can't save whilst your character is moving\/interacting with anything. This actually remains true in the sequel. It would have been nice to resolve this clunky issue.

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